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Old May 18, 2011, 12:21 AM // 00:21   #1
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Default Critique my build please

Updated: this is the build I'm sticking with now. Thanks for all the advice; some of them I didn't take, such as sticking command shouts somewhere else - it simply messes up the attribute spreads. After some testing, Foundry is now a complete joke in NM; will post screen if I find the time to clear it in HM some day.


Last edited by phoenix713; May 18, 2011 at 10:29 PM // 22:29..
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Old May 18, 2011, 12:51 AM // 00:51   #2
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All i see is meta builds thrown together with a random support build which again is...random

Seems like your heroes cleared foundry while you were there to provide fallback.

I see no synergy in your build, as well as i don't even know what you are trying to do on your main. Usually most hero builds are centered around either a particular gameplay, or are there to simply synergise with your main. But i see none of the above on your build.

So i don't really know what to add. if you really did foundry with it, it shows the meta is broken...

Edit: In case i might appear as a douche bag, when i say random build is that a smiter monk is usually added in when you have a physical main so you can provide SnH and Judges insight. But you have no main physical ...This is just an example of what i mean by synergy

Last edited by hunter; May 18, 2011 at 12:55 AM // 00:55..
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Old May 18, 2011, 01:18 AM // 01:18   #3
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Originally Posted by hunter View Post
i don't even know what you are trying to do on your main.
^ this. I stared at the build for a while and became quite confused. I then stared at the other builds and became even more confused. Can we have some explanations as to what's meant to be doing what and synergising with what? Because right now I'm pretty much o_O at what I'm seeing.

I'm assuming you're using mercs as I spy 3 mesmers there. Considering the massive mobs, I'd suggest slotting Panic in there if you're going to run 3 Mesmers... But again, you'd need to figure out what the roles in your party are actually doing. That Necro bar could be utilised much better than slotting in some Para skills. With a ST rit, you shouldn't really need SYG and could take something more useful like Weaken Armour. Seeing some attribute points would also prolly help as well :/

The e-management on the Smite monk alone looks iffy. Castigation has a hefty recharge :/

Last edited by Bellatrixa; May 18, 2011 at 01:20 AM // 01:20..
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Old May 18, 2011, 01:25 AM // 01:25   #4
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Quote:
Originally Posted by hunter
Edit: In case i might appear as a douche bag, when i say random build is that a smiter monk is usually added in when you have a physical main so you can provide SnH and Judges insight. But you have no main physical ...This is just an example of what i mean by synergy
Or they might be there to provide bar push together with some damage + Unyielding Aura.

The build's quite standard, although you got no AoE hex for Feast of Corruption (?). You could consider going N/A AP and slotting SYG on the RoJ, or bringing Death Pact on the ST Rit instead and giving one of the ESurge Mesmers the SYG.

If you cleared Foundry in HM, please post screenshot
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Old May 18, 2011, 02:00 AM // 02:00   #5
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wow, is my build really this bad?

@hunter: i don't understand what my main has to be; i'm damage with support - ebon assassin + necrosis for single target, Feast of corruption for AOE, and then i give support with shouts; tryptophan signet is a snare for RoJ and chaos storm

@bella: yes, i have one merc. i prefer esurge over panic when i have 3 mesmers that give enough interrupts. my roj monk's energy is fine; people run SoH on that bar too and i don't even lose that one pip of energy. and wait, for my necro bar to be utilized better, you're suggesting that i put in weaken armor when i have nothing but armor ignoring damage? if this is what you mean by synergy, i'd rather not have it lol

@jeydra: the aoe hexes are arcane conundrum, lamentation, and ineptitude, wandering eye, clumsiness when they have not been triggered yet; putting SYG on any of those others would spread their attributes too thin, no? And no, it was in NM, haha.

EDIT: on second thought, i might put in panic over an esurge since it's also a blanket hex useful for feast of corruption

Last edited by phoenix713; May 18, 2011 at 04:39 AM // 04:39..
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Old May 18, 2011, 02:44 AM // 02:44   #6
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You can slot it in your ST rit and remove Displacement and/or Union. That's the only place I can see to put SYG.
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Old May 18, 2011, 04:59 AM // 04:59   #7
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My two cents: ditch displacement and union. Have Soul Twisting affect the next three binding spirits and you'll pretty much have a permanent shelter up. With that, I don't see a point with Stand Your Ground.

Also, I don't recommend three Power Drains as heros will attempt to interrupt the same enemy spell at the same time, thus resulting in a lot of wastage. Consider a BiP hero for energy management, a Psychic Instability Mesmer, and an Ineptitude Mesmer.

Also consider Suffering and/or Ulcuring (spelling??) Lungs for a long lasting hex for Feast of Corruption. Mighty was Vo... (forgot the name) for the Communing Ritualist works neat and keeps enemies off your Shelter casting hero (due to high armour).
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Old May 18, 2011, 05:45 AM // 05:45   #8
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I always used to get annoyed with ST heroes wasting their ST on union, and even ending up with Shelter being cast without ST active so it ends up hit with a long recharge.

ST rit hero with all 3 spirits needs to be microed. You dont need to take displacement + union off, but I would recommend disabling them so that the hero only casts shelter, and then clicking on the other two yourself if you need them.
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Old May 18, 2011, 06:07 AM // 06:07   #9
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Best I can tell your initiating aggro with ebon sin and snaring with trypto sig for a aoe spike? If this is the case maybe drop union for binding chains or some other type of snare. On your bar maybe replace enfeebling blood (seems like its there solely to meet the condition for necrosis) and nvr surrender....I wouldnt add weaken armor (someone suggested) as almost all of your dmg is armor ignoring anyways.

But hey if it cleared foundry hm....then tbh its fine as is
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Old May 18, 2011, 06:36 AM // 06:36   #10
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Signet of Creation and Armor of Unfeeling have to be micro'd as the AI doesnt know how to use them properly. When I was using my ST rit I noticed they used AoU right before casting spirits and SoC while there were no spirits up at all. I would replace SoC with Waste not Want not and micro AoU. If you don't want to micro AoU then take laylats advice and go with Mighty was Vorizun and of course micro Displacement/Union.
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Old May 18, 2011, 07:17 AM // 07:17   #11
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I am not a fan of FoC and I think Jeydra is right, an AP+PvE skill necro player build would get you more damage than FoC.

Certainly try replacing an Esurge with Panic. Esurge by itself is ok, but Panic is better. Lamentation is weak. WNWN doesn't give good returns and heroes miss it sometimes. Heroes also dont use chaos storm well, I prefer overload.

I wonder how well RoJ does in a build without a tank and without MM. ST rit would prioritize spirit's gift before shelter. I like Nanashi's ST rit build better except that I added AoU.

http://www.gwpvx.com/User:Nanashi

The build looks pretty safe though.

Last edited by Daesu; May 18, 2011 at 07:20 AM // 07:20..
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Old May 18, 2011, 01:24 PM // 13:24   #12
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Originally Posted by phoenix713 View Post
wow, is my build really this bad?

@hunter: i don't understand what my main has to be; i'm damage with support - ebon assassin + necrosis for single target, Feast of corruption for AOE, and then i give support with shouts; tryptophan signet is a snare for RoJ and chaos storm
Your build isn't BAD, not bad at all in fact. However all you did was throw meta builds together. Stand your ground is usually given to a hero nec or rit that is usually casting intensive but has energy to spare. Smite monk is kinda wasted because you have no physicals (SnH/ Judge's insight) and/or Minions (judges intervention)

So i would say consider changing around these 2 things around. And you might consider a new secondary, since the para shouts can be given to those aforementioned heroes
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Old May 18, 2011, 03:17 PM // 15:17   #13
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Ok, thanks everyone. The Soul Twisting bar is indeed the biggest problem for me right now. I'm taking out half the bar - signet of creation, spirit's gift, displacement, union, and i'm putting in Might was Vorizun. Would the hero use Spirit to Flesh or Feast of Souls well?
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Old May 18, 2011, 08:06 PM // 20:06   #14
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A player couldn't use those skills well. By killing the best prots for meager heals, you wonder why PuG monks ever like to redbar.
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Old May 18, 2011, 08:11 PM // 20:11   #15
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Ok, thanks everyone. The Soul Twisting bar is indeed the biggest problem for me right now. I'm taking out half the bar - signet of creation, spirit's gift, displacement, union, and i'm putting in Might was Vorizun. Would the hero use Spirit to Flesh or Feast of Souls well?
I would say leave SHelter, union and Signet of creation. This way you have a perma "shielding hands" in addition to prot spirit. Signet of creation will give you enough energy to spam fallback and Stand your ground.

If you only use 1 spirit and give that rit 3 or more para shouts, he will have energy problems. 2 Spirits + signet of creation = 8 energy every 20 sec.
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Old May 18, 2011, 08:31 PM // 20:31   #16
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A player couldn't use those skills well. By killing the best prots for meager heals, you wonder why PuG monks ever like to redbar.
The whole point of soul twisting is so that if the spirit dies you can instantly pop it back up; if spirit to flesh or feast of souls are meager heals, i don't know what heal is "substantial." I was simply wondering if heroes used those skills well; guess i'll have to test for myself.

@hunter: ya, for now i'm keeping two spirits and disabling one of them when needed
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